#include "Game/Actor/Action/actionGiantEnemyMoveWithVibration.h" namespace uking::action { GiantEnemyMoveWithVibration::GiantEnemyMoveWithVibration(const InitArg& arg) : MoveBase(arg) {} GiantEnemyMoveWithVibration::~GiantEnemyMoveWithVibration() = default; bool GiantEnemyMoveWithVibration::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void GiantEnemyMoveWithVibration::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void GiantEnemyMoveWithVibration::leave_() { MoveBase::leave_(); } void GiantEnemyMoveWithVibration::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mVibrationPower_s, "VibrationPower"); } void GiantEnemyMoveWithVibration::calc_() { MoveBase::calc_(); } } // namespace uking::action