#pragma once #include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantEnemyMoveWithVibration : public MoveBase { SEAD_RTTI_OVERRIDE(GiantEnemyMoveWithVibration, MoveBase) public: explicit GiantEnemyMoveWithVibration(const InitArg& arg); ~GiantEnemyMoveWithVibration() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xe0 const float* mVibrationPower_s{}; }; } // namespace uking::action