#include "Game/Actor/Action/actionGiantEnemyWalk.h" namespace uking::action { GiantEnemyWalk::GiantEnemyWalk(const InitArg& arg) : GiantEnemyMoveWithVibration(arg) {} GiantEnemyWalk::~GiantEnemyWalk() = default; bool GiantEnemyWalk::init_(sead::Heap* heap) { return GiantEnemyMoveWithVibration::init_(heap); } void GiantEnemyWalk::enter_(ksys::act::ai::InlineParamPack* params) { GiantEnemyMoveWithVibration::enter_(params); } void GiantEnemyWalk::leave_() { GiantEnemyMoveWithVibration::leave_(); } void GiantEnemyWalk::loadParams_() { GiantEnemyMoveWithVibration::loadParams_(); } void GiantEnemyWalk::calc_() { GiantEnemyMoveWithVibration::calc_(); } } // namespace uking::action