#include "Game/Actor/Action/actionGiantNavMeshMoveWithVibration.h" namespace uking::action { GiantNavMeshMoveWithVibration::GiantNavMeshMoveWithVibration(const InitArg& arg) : NavMeshMoveBase(arg) {} GiantNavMeshMoveWithVibration::~GiantNavMeshMoveWithVibration() = default; bool GiantNavMeshMoveWithVibration::init_(sead::Heap* heap) { return NavMeshMoveBase::init_(heap); } void GiantNavMeshMoveWithVibration::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshMoveBase::enter_(params); } void GiantNavMeshMoveWithVibration::leave_() { NavMeshMoveBase::leave_(); } void GiantNavMeshMoveWithVibration::loadParams_() { NavMeshMoveBase::loadParams_(); getStaticParam(&mVibrationPower_s, "VibrationPower"); } void GiantNavMeshMoveWithVibration::calc_() { NavMeshMoveBase::calc_(); } } // namespace uking::action