#pragma once #include "Game/Actor/Action/actionNavMeshMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GiantNavMeshMoveWithVibration : public NavMeshMoveBase { SEAD_RTTI_OVERRIDE(GiantNavMeshMoveWithVibration, NavMeshMoveBase) public: explicit GiantNavMeshMoveWithVibration(const InitArg& arg); ~GiantNavMeshMoveWithVibration() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xa8 const float* mVibrationPower_s{}; }; } // namespace uking::action