#include "Game/Actor/Action/actionGiantNavMeshWalk.h" namespace uking::action { GiantNavMeshWalk::GiantNavMeshWalk(const InitArg& arg) : GiantNavMeshMoveWithVibration(arg) {} GiantNavMeshWalk::~GiantNavMeshWalk() = default; bool GiantNavMeshWalk::init_(sead::Heap* heap) { return GiantNavMeshMoveWithVibration::init_(heap); } void GiantNavMeshWalk::enter_(ksys::act::ai::InlineParamPack* params) { GiantNavMeshMoveWithVibration::enter_(params); } void GiantNavMeshWalk::leave_() { GiantNavMeshMoveWithVibration::leave_(); } void GiantNavMeshWalk::loadParams_() { GiantNavMeshMoveWithVibration::loadParams_(); } void GiantNavMeshWalk::calc_() { GiantNavMeshMoveWithVibration::calc_(); } } // namespace uking::action