#include "Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.h" namespace uking::action { GiantOneHandAttackWithLegTurn::GiantOneHandAttackWithLegTurn(const InitArg& arg) : OneHandActionWithLegTurn(arg) {} GiantOneHandAttackWithLegTurn::~GiantOneHandAttackWithLegTurn() = default; bool GiantOneHandAttackWithLegTurn::init_(sead::Heap* heap) { return OneHandActionWithLegTurn::init_(heap); } void GiantOneHandAttackWithLegTurn::enter_(ksys::act::ai::InlineParamPack* params) { OneHandActionWithLegTurn::enter_(params); } void GiantOneHandAttackWithLegTurn::leave_() { OneHandActionWithLegTurn::leave_(); } void GiantOneHandAttackWithLegTurn::loadParams_() { OneHandActionWithLegTurn::loadParams_(); // FIXME: CALL sub_71007050F0 @ 0x71007050f0 } void GiantOneHandAttackWithLegTurn::calc_() { OneHandActionWithLegTurn::calc_(); } } // namespace uking::action