#include "Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.h" namespace uking::action { GiantOneHandPunchWithLegTurn::GiantOneHandPunchWithLegTurn(const InitArg& arg) : OneHandActionWithLegTurn(arg) {} GiantOneHandPunchWithLegTurn::~GiantOneHandPunchWithLegTurn() = default; bool GiantOneHandPunchWithLegTurn::init_(sead::Heap* heap) { return OneHandActionWithLegTurn::init_(heap); } void GiantOneHandPunchWithLegTurn::enter_(ksys::act::ai::InlineParamPack* params) { OneHandActionWithLegTurn::enter_(params); } void GiantOneHandPunchWithLegTurn::leave_() { OneHandActionWithLegTurn::leave_(); } void GiantOneHandPunchWithLegTurn::loadParams_() { OneHandActionWithLegTurn::loadParams_(); // FIXME: CALL sub_7100704D84 @ 0x7100704d84 } void GiantOneHandPunchWithLegTurn::calc_() { OneHandActionWithLegTurn::calc_(); } } // namespace uking::action