#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GolemDieFromRagdoll : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GolemDieFromRagdoll, ksys::act::ai::Action) public: explicit GolemDieFromRagdoll(const InitArg& arg); ~GolemDieFromRagdoll() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mTime_s{}; // static_param at offset 0x28 const float* mRagdollMoveLimitDist_s{}; // static_param at offset 0x30 const float* mBlownHeight_s{}; // static_param at offset 0x38 const float* mBlownSpeed_s{}; // static_param at offset 0x40 const float* mPosReduceRatio_s{}; // static_param at offset 0x48 const float* mRotReduceRatio_s{}; // static_param at offset 0xd0 sead::SafeString mPosBaseRagdollRbName_s{}; // static_param at offset 0xe0 sead::SafeString mRagdollControllerKey_s{}; // static_param at offset 0xf0 sead::SafeString mXLinkKey_s{}; // static_param at offset 0x100 sead::SafeString mImpulseXLinkKey_s{}; }; } // namespace uking::action