#include "Game/Actor/Action/actionGolemThrowPartsBase.h" namespace uking::action { GolemThrowPartsBase::GolemThrowPartsBase(const InitArg& arg) : ActionWithAS(arg) {} GolemThrowPartsBase::~GolemThrowPartsBase() = default; bool GolemThrowPartsBase::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void GolemThrowPartsBase::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void GolemThrowPartsBase::leave_() { ActionWithAS::leave_(); } void GolemThrowPartsBase::loadParams_() { StopBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mTgtBodyName_s, "TgtBodyName"); getStaticParam(&mChmObjectName_s, "ChmObjectName"); // FIXME: CALL sub_71005E1BE8 @ 0x71005e1be8 // FIXME: CALL sub_71005E1BE8 @ 0x71005e1be8 getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } void GolemThrowPartsBase::calc_() { ActionWithAS::calc_(); } } // namespace uking::action