#include "Game/Actor/Action/actionGolemThrowPartsToTarget.h" namespace uking::action { GolemThrowPartsToTarget::GolemThrowPartsToTarget(const InitArg& arg) : GolemThrowPartsBase(arg) {} GolemThrowPartsToTarget::~GolemThrowPartsToTarget() = default; bool GolemThrowPartsToTarget::init_(sead::Heap* heap) { return GolemThrowPartsBase::init_(heap); } void GolemThrowPartsToTarget::enter_(ksys::act::ai::InlineParamPack* params) { GolemThrowPartsBase::enter_(params); } void GolemThrowPartsToTarget::leave_() { GolemThrowPartsBase::leave_(); } void GolemThrowPartsToTarget::loadParams_() { GolemThrowPartsBase::loadParams_(); getStaticParam(&mShootPitchMin_s, "ShootPitchMin"); getStaticParam(&mShootPitchMax_s, "ShootPitchMax"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void GolemThrowPartsToTarget::calc_() { GolemThrowPartsBase::calc_(); } } // namespace uking::action