#include "Game/Actor/Action/actionGoronHeroDescendentJump.h" namespace uking::action { GoronHeroDescendentJump::GoronHeroDescendentJump(const InitArg& arg) : CurveMoveToTargetBase(arg) {} GoronHeroDescendentJump::~GoronHeroDescendentJump() = default; bool GoronHeroDescendentJump::init_(sead::Heap* heap) { return CurveMoveToTargetBase::init_(heap); } void GoronHeroDescendentJump::enter_(ksys::act::ai::InlineParamPack* params) { CurveMoveToTargetBase::enter_(params); } void GoronHeroDescendentJump::leave_() { CurveMoveToTargetBase::leave_(); } void GoronHeroDescendentJump::loadParams_() { CurveMoveToTargetBase::loadParams_(); getDynamicParam(&mIsIntoCannon_d, "IsIntoCannon"); getDynamicParam(&mJumpTargetPos_d, "JumpTargetPos"); } void GoronHeroDescendentJump::calc_() { CurveMoveToTargetBase::calc_(); } } // namespace uking::action