#include "Game/Actor/Action/actionGrab.h" namespace uking::action { Grab::Grab(const InitArg& arg) : StopBase(arg) {} bool Grab::init_(sead::Heap* heap) { return StopBase::init_(heap); } void Grab::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void Grab::leave_() { StopBase::leave_(); } void Grab::loadParams_() { StopBase::loadParams_(); getStaticParam(&mGrabIdx_s, "GrabIdx"); getStaticParam(&mCheckRadius_s, "CheckRadius"); getStaticParam(&mCheckSpeed_s, "CheckSpeed"); getStaticParam(&mAttOffset_s, "AttOffset"); } void Grab::calc_() { StopBase::calc_(); } } // namespace uking::action