#include "Game/Actor/Action/actionGuard.h" namespace uking::action { Guard::Guard(const InitArg& arg) : KnockBackHitImpactForce(arg) {} void Guard::enter_(ksys::act::ai::InlineParamPack* params) { KnockBackHitImpactForce::enter_(params); } void Guard::loadParams_() { KnockBackHitImpactForce::loadParams_(); getStaticParam(&mRotSubsAngRate_s, "RotSubsAngRate"); } void Guard::calc_() { KnockBackHitImpactForce::calc_(); } } // namespace uking::action