#pragma once #include "Game/Actor/Action/actionKnockBackHitImpactForce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Guard : public KnockBackHitImpactForce { SEAD_RTTI_OVERRIDE(Guard, KnockBackHitImpactForce) public: explicit Guard(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x90 const float* mRotSubsAngRate_s{}; }; } // namespace uking::action