#pragma once #include "Game/Actor/Action/actionStopBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardLoop : public StopBase { SEAD_RTTI_OVERRIDE(GuardLoop, StopBase) public: explicit GuardLoop(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action