#include "Game/Actor/Action/actionGuardianActionBase.h" namespace uking::action { GuardianActionBase::GuardianActionBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} GuardianActionBase::~GuardianActionBase() = default; bool GuardianActionBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GuardianActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GuardianActionBase::leave_() { ksys::act::ai::Action::leave_(); } void GuardianActionBase::loadParams_() {} void GuardianActionBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action