#include "Game/Actor/Action/actionGuardianMiniNeckSpinBeam.h" namespace uking::action { GuardianMiniNeckSpinBeam::GuardianMiniNeckSpinBeam(const InitArg& arg) : BeamNeckSpin(arg) {} GuardianMiniNeckSpinBeam::~GuardianMiniNeckSpinBeam() = default; void GuardianMiniNeckSpinBeam::enter_(ksys::act::ai::InlineParamPack* params) { BeamNeckSpin::enter_(params); } void GuardianMiniNeckSpinBeam::loadParams_() { BeamNeckSpin::loadParams_(); getStaticParam(&mSpinNum_s, "SpinNum"); getStaticParam(&mMaxLengthTime_s, "MaxLengthTime"); getStaticParam(&mIsStraight_s, "IsStraight"); } void GuardianMiniNeckSpinBeam::calc_() { BeamNeckSpin::calc_(); } } // namespace uking::action