#include "Game/Actor/Action/actionGuardianMoveToTarget.h" namespace uking::action { GuardianMoveToTarget::GuardianMoveToTarget(const InitArg& arg) : GuardianActionBase(arg) {} GuardianMoveToTarget::~GuardianMoveToTarget() = default; bool GuardianMoveToTarget::init_(sead::Heap* heap) { return GuardianActionBase::init_(heap); } void GuardianMoveToTarget::enter_(ksys::act::ai::InlineParamPack* params) { GuardianActionBase::enter_(params); } void GuardianMoveToTarget::leave_() { GuardianActionBase::leave_(); } void GuardianMoveToTarget::loadParams_() { GuardianActionBase::loadParams_(); getStaticParam(&mSpeed_s, "Speed"); } void GuardianMoveToTarget::calc_() { GuardianActionBase::calc_(); } } // namespace uking::action