#pragma once #include "Game/Actor/Action/actionGuardianActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMoveToTarget : public GuardianActionBase { SEAD_RTTI_OVERRIDE(GuardianMoveToTarget, GuardianActionBase) public: explicit GuardianMoveToTarget(const InitArg& arg); ~GuardianMoveToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x28 const float* mSpeed_s{}; }; } // namespace uking::action