#include "Game/Actor/Action/actionGuardianSearch.h" namespace uking::action { GuardianSearch::GuardianSearch(const InitArg& arg) : GuardianActionBase(arg) {} GuardianSearch::~GuardianSearch() = default; bool GuardianSearch::init_(sead::Heap* heap) { return GuardianActionBase::init_(heap); } void GuardianSearch::enter_(ksys::act::ai::InlineParamPack* params) { GuardianActionBase::enter_(params); } void GuardianSearch::leave_() { GuardianActionBase::leave_(); } void GuardianSearch::loadParams_() { GuardianActionBase::loadParams_(); getStaticParam(&mWaitFrame_s, "WaitFrame"); getStaticParam(&mLost_s, "Lost"); } void GuardianSearch::calc_() { GuardianActionBase::calc_(); } } // namespace uking::action