#include "Game/Actor/Action/actionGuardianStopWait.h" namespace uking::action { GuardianStopWait::GuardianStopWait(const InitArg& arg) : GuardianActionBase(arg) {} GuardianStopWait::~GuardianStopWait() = default; bool GuardianStopWait::init_(sead::Heap* heap) { return GuardianActionBase::init_(heap); } void GuardianStopWait::enter_(ksys::act::ai::InlineParamPack* params) { GuardianActionBase::enter_(params); } void GuardianStopWait::leave_() { GuardianActionBase::leave_(); } void GuardianStopWait::loadParams_() { GuardianActionBase::loadParams_(); getStaticParam(&mSpeed_s, "Speed"); getDynamicParam(&mDynStopTime_d, "DynStopTime"); getDynamicParam(&mDynStopPos_d, "DynStopPos"); } void GuardianStopWait::calc_() { GuardianActionBase::calc_(); } } // namespace uking::action