#include "Game/Actor/Action/actionHoldArrow.h" namespace uking::action { HoldArrow::HoldArrow(const InitArg& arg) : StopBase(arg) {} void HoldArrow::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void HoldArrow::leave_() { StopBase::leave_(); } void HoldArrow::loadParams_() { StopBase::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } void HoldArrow::calc_() { StopBase::calc_(); } } // namespace uking::action