#include "Game/Actor/Action/actionHoldArrowBackWalk.h" namespace uking::action { HoldArrowBackWalk::HoldArrowBackWalk(const InitArg& arg) : NormalBackWalk(arg) {} void HoldArrowBackWalk::enter_(ksys::act::ai::InlineParamPack* params) { NormalBackWalk::enter_(params); } void HoldArrowBackWalk::leave_() { NormalBackWalk::leave_(); } void HoldArrowBackWalk::loadParams_() { NormalBackWalk::loadParams_(); getStaticParam(&mHoldWeaponIdx_s, "HoldWeaponIdx"); } void HoldArrowBackWalk::calc_() { NormalBackWalk::calc_(); } } // namespace uking::action