#include "Game/Actor/Action/actionHornUse.h" namespace uking::action { HornUse::HornUse(const InitArg& arg) : EquipHornUseBase(arg) {} HornUse::~HornUse() = default; bool HornUse::init_(sead::Heap* heap) { return EquipHornUseBase::init_(heap); } void HornUse::enter_(ksys::act::ai::InlineParamPack* params) { EquipHornUseBase::enter_(params); } void HornUse::leave_() { EquipHornUseBase::leave_(); } void HornUse::loadParams_() { EquipHornUseBase::loadParams_(); getStaticParam(&mSpreadDist_s, "SpreadDist"); getStaticParam(&mSpreadTime_s, "SpreadTime"); getStaticParam(&mTerrorLevel_s, "TerrorLevel"); getStaticParam(&mNoticeMaskState_s, "NoticeMaskState"); } void HornUse::calc_() { EquipHornUseBase::calc_(); } } // namespace uking::action