#include "Game/Actor/Action/actionHorseElectricParalysis.h" namespace uking::action { HorseElectricParalysis::HorseElectricParalysis(const InitArg& arg) : StopBase(arg) {} HorseElectricParalysis::~HorseElectricParalysis() = default; bool HorseElectricParalysis::init_(sead::Heap* heap) { return StopBase::init_(heap); } void HorseElectricParalysis::enter_(ksys::act::ai::InlineParamPack* params) { StopBase::enter_(params); } void HorseElectricParalysis::leave_() { StopBase::leave_(); } void HorseElectricParalysis::loadParams_() { StopBase::loadParams_(); getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames"); getStaticParam(&mCanRiddenWhenLeave_s, "CanRiddenWhenLeave"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mThrowOffAttackRigidBodyName_s, "ThrowOffAttackRigidBodyName"); getDynamicParam(&mIsEnableThrowOffAttack_d, "IsEnableThrowOffAttack"); } void HorseElectricParalysis::calc_() { StopBase::calc_(); } } // namespace uking::action