#include "Game/Actor/Action/actionHorseFollow.h" namespace uking::action { HorseFollow::HorseFollow(const InitArg& arg) : HorseFollowBase(arg) {} HorseFollow::~HorseFollow() = default; bool HorseFollow::init_(sead::Heap* heap) { return HorseFollowBase::init_(heap); } void HorseFollow::enter_(ksys::act::ai::InlineParamPack* params) { HorseFollowBase::enter_(params); } void HorseFollow::leave_() { HorseFollowBase::leave_(); } void HorseFollow::loadParams_() { HorseFollowBase::loadParams_(); getDynamicParam(&mDistanceKept_d, "DistanceKept"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void HorseFollow::calc_() { HorseFollowBase::calc_(); } } // namespace uking::action