#include "Game/Actor/Action/actionHorseRideArrowReload.h" namespace uking::action { HorseRideArrowReload::HorseRideArrowReload(const InitArg& arg) : HorseRideBase(arg) {} HorseRideArrowReload::~HorseRideArrowReload() = default; bool HorseRideArrowReload::init_(sead::Heap* heap) { return HorseRideBase::init_(heap); } void HorseRideArrowReload::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideBase::enter_(params); } void HorseRideArrowReload::leave_() { HorseRideBase::leave_(); } void HorseRideArrowReload::loadParams_() { HorseRideBase::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void HorseRideArrowReload::calc_() { HorseRideBase::calc_(); } } // namespace uking::action