#include "Game/Actor/Action/actionHorseRideBase.h" namespace uking::action { HorseRideBase::HorseRideBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseRideBase::~HorseRideBase() = default; bool HorseRideBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseRideBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseRideBase::leave_() { ksys::act::ai::Action::leave_(); } void HorseRideBase::loadParams_() { getStaticParam(&mUpperBodyASSlot_s, "UpperBodyASSlot"); getStaticParam(&mLowerBodyASSlot_s, "LowerBodyASSlot"); } void HorseRideBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action