#include "Game/Actor/Action/actionHorseRideCommand.h" namespace uking::action { HorseRideCommand::HorseRideCommand(const InitArg& arg) : HorseRideOneTimeCommandBase(arg) {} HorseRideCommand::~HorseRideCommand() = default; bool HorseRideCommand::init_(sead::Heap* heap) { return HorseRideOneTimeCommandBase::init_(heap); } void HorseRideCommand::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideOneTimeCommandBase::enter_(params); } void HorseRideCommand::leave_() { HorseRideOneTimeCommandBase::leave_(); } void HorseRideCommand::loadParams_() { HorseRideOneTimeCommandBase::loadParams_(); getStaticParam(&mCommandTiming_s, "CommandTiming"); } void HorseRideCommand::calc_() { HorseRideOneTimeCommandBase::calc_(); } } // namespace uking::action