#include "Game/Actor/Action/actionHorseRideOneTimeASPlay.h" namespace uking::action { HorseRideOneTimeASPlay::HorseRideOneTimeASPlay(const InitArg& arg) : HorseRideBase(arg) {} HorseRideOneTimeASPlay::~HorseRideOneTimeASPlay() = default; bool HorseRideOneTimeASPlay::init_(sead::Heap* heap) { return HorseRideBase::init_(heap); } void HorseRideOneTimeASPlay::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideBase::enter_(params); } void HorseRideOneTimeASPlay::leave_() { HorseRideBase::leave_(); } void HorseRideOneTimeASPlay::loadParams_() { HorseRideBase::loadParams_(); getStaticParam(&mIgnoreSameAS_s, "IgnoreSameAS"); getStaticParam(&mASName_s, "ASName"); } void HorseRideOneTimeASPlay::calc_() { HorseRideBase::calc_(); } } // namespace uking::action