#include "Game/Actor/Action/actionHorseRideOneTimeCommandBase.h" namespace uking::action { HorseRideOneTimeCommandBase::HorseRideOneTimeCommandBase(const InitArg& arg) : HorseRideLookWait(arg) {} HorseRideOneTimeCommandBase::~HorseRideOneTimeCommandBase() = default; bool HorseRideOneTimeCommandBase::init_(sead::Heap* heap) { return HorseRideLookWait::init_(heap); } void HorseRideOneTimeCommandBase::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideLookWait::enter_(params); } void HorseRideOneTimeCommandBase::leave_() { HorseRideLookWait::leave_(); } void HorseRideOneTimeCommandBase::loadParams_() { HorseRideLookWait::loadParams_(); } void HorseRideOneTimeCommandBase::calc_() { HorseRideLookWait::calc_(); } } // namespace uking::action