#pragma once #include "Game/Actor/Action/actionHorseRideLookWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRideOneTimeCommandBase : public HorseRideLookWait { SEAD_RTTI_OVERRIDE(HorseRideOneTimeCommandBase, HorseRideLookWait) public: explicit HorseRideOneTimeCommandBase(const InitArg& arg); ~HorseRideOneTimeCommandBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action