#include "Game/Actor/Action/actionHorseRideViewWait.h" namespace uking::action { HorseRideViewWait::HorseRideViewWait(const InitArg& arg) : HorseRideBase(arg) {} HorseRideViewWait::~HorseRideViewWait() = default; bool HorseRideViewWait::init_(sead::Heap* heap) { return HorseRideBase::init_(heap); } void HorseRideViewWait::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideBase::enter_(params); } void HorseRideViewWait::leave_() { HorseRideBase::leave_(); } void HorseRideViewWait::loadParams_() { HorseRideBase::loadParams_(); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void HorseRideViewWait::calc_() { HorseRideBase::calc_(); } } // namespace uking::action