#include "Game/Actor/Action/actionHorseRideWait.h" namespace uking::action { HorseRideWait::HorseRideWait(const InitArg& arg) : HorseRideBase(arg) {} HorseRideWait::~HorseRideWait() = default; bool HorseRideWait::init_(sead::Heap* heap) { return HorseRideBase::init_(heap); } void HorseRideWait::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideBase::enter_(params); } void HorseRideWait::leave_() { HorseRideBase::leave_(); } void HorseRideWait::loadParams_() { HorseRideBase::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); } void HorseRideWait::calc_() { HorseRideBase::calc_(); } } // namespace uking::action