#include "Game/Actor/Action/actionIgniteActorReloadBase.h" namespace uking::action { IgniteActorReloadBase::IgniteActorReloadBase(const InitArg& arg) : OnetimeStopASPlay(arg) {} IgniteActorReloadBase::~IgniteActorReloadBase() = default; bool IgniteActorReloadBase::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void IgniteActorReloadBase::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void IgniteActorReloadBase::leave_() { OnetimeStopASPlay::leave_(); } void IgniteActorReloadBase::loadParams_() { OnetimeStopASPlay::loadParams_(); } void IgniteActorReloadBase::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action