#include "Game/Actor/Action/actionLastBossBlowOff.h" namespace uking::action { LastBossBlowOff::LastBossBlowOff(const InitArg& arg) : BlownOff(arg) {} LastBossBlowOff::~LastBossBlowOff() = default; bool LastBossBlowOff::init_(sead::Heap* heap) { return BlownOff::init_(heap); } void LastBossBlowOff::enter_(ksys::act::ai::InlineParamPack* params) { BlownOff::enter_(params); } void LastBossBlowOff::leave_() { BlownOff::leave_(); } void LastBossBlowOff::loadParams_() { BlownOff::loadParams_(); } void LastBossBlowOff::calc_() { BlownOff::calc_(); } } // namespace uking::action