#include "Game/Actor/Action/actionLookAtObject.h" namespace uking::action { LookAtObject::LookAtObject(const InitArg& arg) : TurnAndLookToObjBase(arg) {} LookAtObject::~LookAtObject() = default; bool LookAtObject::init_(sead::Heap* heap) { return TurnAndLookToObjBase::init_(heap); } void LookAtObject::loadParams_() { TurnAndLookToObjBase::loadParams_(); } } // namespace uking::action