#pragma once #include "Game/Actor/Action/actionTurnAndLookToObjBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class LookAtObject : public TurnAndLookToObjBase { SEAD_RTTI_OVERRIDE(LookAtObject, TurnAndLookToObjBase) public: explicit LookAtObject(const InitArg& arg); ~LookAtObject() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action