#include "Game/Actor/Action/actionMove2HomePos.h" namespace uking::action { Move2HomePos::Move2HomePos(const InitArg& arg) : MoveHomePosBase(arg) {} Move2HomePos::~Move2HomePos() = default; bool Move2HomePos::init_(sead::Heap* heap) { return MoveHomePosBase::init_(heap); } void Move2HomePos::enter_(ksys::act::ai::InlineParamPack* params) { MoveHomePosBase::enter_(params); } void Move2HomePos::leave_() { MoveHomePosBase::leave_(); } void Move2HomePos::loadParams_() { MoveHomePosBase::loadParams_(); getStaticParam(&mVibDirection_s, "VibDirection"); getStaticParam(&mVibPattern_s, "VibPattern"); getStaticParam(&mVibPower_s, "VibPower"); getStaticParam(&mVibRange_s, "VibRange"); getStaticParam(&mIsVibration_s, "IsVibration"); } void Move2HomePos::calc_() { MoveHomePosBase::calc_(); } } // namespace uking::action