#include "Game/Actor/Action/actionMoveHomePosBase.h" namespace uking::action { MoveHomePosBase::MoveHomePosBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} MoveHomePosBase::~MoveHomePosBase() = default; bool MoveHomePosBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MoveHomePosBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MoveHomePosBase::leave_() { ksys::act::ai::Action::leave_(); } void MoveHomePosBase::loadParams_() { getStaticParam(&mIsReturn_s, "IsReturn"); getDynamicParam(&mDynMoveDis_d, "DynMoveDis"); getDynamicParam(&mDynMoveSpeed_d, "DynMoveSpeed"); } void MoveHomePosBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action