#include "Game/Actor/Action/actionMoveToTargetCurve.h" namespace uking::action { MoveToTargetCurve::MoveToTargetCurve(const InitArg& arg) : CurveMoveToTargetBase(arg) {} MoveToTargetCurve::~MoveToTargetCurve() = default; bool MoveToTargetCurve::init_(sead::Heap* heap) { return CurveMoveToTargetBase::init_(heap); } void MoveToTargetCurve::enter_(ksys::act::ai::InlineParamPack* params) { CurveMoveToTargetBase::enter_(params); } void MoveToTargetCurve::leave_() { CurveMoveToTargetBase::leave_(); } void MoveToTargetCurve::loadParams_() { CurveMoveToTargetBase::loadParams_(); getMapUnitParam(&mTargetPosition_m, "TargetPosition"); } void MoveToTargetCurve::calc_() { CurveMoveToTargetBase::calc_(); } } // namespace uking::action