#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h" namespace uking::action { MultiVacuumRotScaleTimeByDist::MultiVacuumRotScaleTimeByDist(const InitArg& arg) : MultiVacuumRotBase(arg) {} MultiVacuumRotScaleTimeByDist::~MultiVacuumRotScaleTimeByDist() = default; bool MultiVacuumRotScaleTimeByDist::init_(sead::Heap* heap) { return MultiVacuumRotBase::init_(heap); } void MultiVacuumRotScaleTimeByDist::enter_(ksys::act::ai::InlineParamPack* params) { MultiVacuumRotBase::enter_(params); } void MultiVacuumRotScaleTimeByDist::leave_() { MultiVacuumRotBase::leave_(); } void MultiVacuumRotScaleTimeByDist::loadParams_() { MultiVacuumRotBase::loadParams_(); getStaticParam(&mMaxTimeDist_s, "MaxTimeDist"); } void MultiVacuumRotScaleTimeByDist::calc_() { MultiVacuumRotBase::calc_(); } } // namespace uking::action