#include "Game/Actor/Action/actionNavMeshFly.h" namespace uking::action { NavMeshFly::NavMeshFly(const InitArg& arg) : NavMeshMoveBase(arg) {} NavMeshFly::~NavMeshFly() = default; bool NavMeshFly::init_(sead::Heap* heap) { return NavMeshMoveBase::init_(heap); } void NavMeshFly::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshMoveBase::enter_(params); } void NavMeshFly::leave_() { NavMeshMoveBase::leave_(); } void NavMeshFly::loadParams_() { NavMeshMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void NavMeshFly::calc_() { NavMeshMoveBase::calc_(); } } // namespace uking::action