#pragma once #include "Game/Actor/Action/actionNavMeshMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshGrabRightWalk : public NavMeshMoveBase { SEAD_RTTI_OVERRIDE(NavMeshGrabRightWalk, NavMeshMoveBase) public: explicit NavMeshGrabRightWalk(const InitArg& arg); protected: }; } // namespace uking::action