#include "Game/Actor/Action/actionNavMeshLiftWalk.h" namespace uking::action { NavMeshLiftWalk::NavMeshLiftWalk(const InitArg& arg) : NavMeshMoveBase(arg) {} bool NavMeshLiftWalk::init_(sead::Heap* heap) { return NavMeshMoveBase::init_(heap); } void NavMeshLiftWalk::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshMoveBase::enter_(params); } void NavMeshLiftWalk::leave_() { NavMeshMoveBase::leave_(); } void NavMeshLiftWalk::loadParams_() { NavMeshMoveBase::loadParams_(); } void NavMeshLiftWalk::calc_() { NavMeshMoveBase::calc_(); } } // namespace uking::action