#pragma once #include "Game/Actor/Action/actionNavMeshMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class NavMeshRun : public NavMeshMoveBase { SEAD_RTTI_OVERRIDE(NavMeshRun, NavMeshMoveBase) public: explicit NavMeshRun(const InitArg& arg); protected: }; } // namespace uking::action