#include "Game/Actor/Action/actionNavMeshSlippedWalk.h" namespace uking::action { NavMeshSlippedWalk::NavMeshSlippedWalk(const InitArg& arg) : NavMeshMoveBase(arg) {} NavMeshSlippedWalk::~NavMeshSlippedWalk() = default; bool NavMeshSlippedWalk::init_(sead::Heap* heap) { return NavMeshMoveBase::init_(heap); } void NavMeshSlippedWalk::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshMoveBase::enter_(params); } void NavMeshSlippedWalk::leave_() { NavMeshMoveBase::leave_(); } void NavMeshSlippedWalk::loadParams_() { NavMeshMoveBase::loadParams_(); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mASName_s, "ASName"); } void NavMeshSlippedWalk::calc_() { NavMeshMoveBase::calc_(); } } // namespace uking::action