#include "Game/Actor/Action/actionNoticeTurn.h" namespace uking::action { NoticeTurn::NoticeTurn(const InitArg& arg) : ASPlayRotateTurnToTarget(arg) {} NoticeTurn::~NoticeTurn() = default; bool NoticeTurn::init_(sead::Heap* heap) { return ASPlayRotateTurnToTarget::init_(heap); } void NoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) { ASPlayRotateTurnToTarget::enter_(params); } void NoticeTurn::leave_() { ASPlayRotateTurnToTarget::leave_(); } void NoticeTurn::loadParams_() { ASPlayRotateTurnToTarget::loadParams_(); getStaticParam(&mNoDoubleNoticeTime_s, "NoDoubleNoticeTime"); } void NoticeTurn::calc_() { ASPlayRotateTurnToTarget::calc_(); } } // namespace uking::action