#include "Game/Actor/Action/actionOctarockReloadWig.h" namespace uking::action { OctarockReloadWig::OctarockReloadWig(const InitArg& arg) : IgniteActorReloadBase(arg) {} OctarockReloadWig::~OctarockReloadWig() = default; bool OctarockReloadWig::init_(sead::Heap* heap) { return IgniteActorReloadBase::init_(heap); } void OctarockReloadWig::enter_(ksys::act::ai::InlineParamPack* params) { IgniteActorReloadBase::enter_(params); } void OctarockReloadWig::leave_() { IgniteActorReloadBase::leave_(); } void OctarockReloadWig::loadParams_() { IgniteActorReloadBase::loadParams_(); // FIXME: CALL _ZN4sead14SafeStringBaseIcEaSERKS1_ @ 0x7100b0caa0 getAITreeVariable(&mOctarockFormChangeUnit_a, "OctarockFormChangeUnit"); } void OctarockReloadWig::calc_() { IgniteActorReloadBase::calc_(); } } // namespace uking::action